Summary
Highlights
The video highlights Hulk as a high-difficulty, four-star hero capable of derailing entire teams in Marvel Rivals. It emphasizes his dynamic gameplay and the fear he inspires, leading to frequent bans in competitive lobbies. The guide aims to provide advanced strategies that often contradict conventional advice found in other Hulk tutorials, focusing on real gameplay experience in higher-tier lobbies.
The video quickly reviews Hulk's core abilities. These include the 'Incredible Leap' for traversal and ambushing, capable of taking down flyers; 'Gamma Burst', a powerful, over-penetrating projectile; 'Indestructible Guard', a Gamma Shield for Hulk and allies that charges his ultimate when damaged; and 'Radioactive Lockdown', which stuns enemies, temporarily removing them from combat. The focus shifts quickly to optimal application rather than just listing abilities.
Hulk is described as a dive tank, meant to jump into enemy backlines, eliminate vulnerable targets, and then extract. A key strategy for the 'Incredible Leap' is to toggle it to charge automatically, allowing for quick escapes and engagements, such as avoiding ultimate abilities. While a full leap might sometimes be inconvenient for short jumps, spinning in the air can reduce travel distance. The leap is essential for rapid entry and exit from fights.
The 'Radioactive Lockdown' is presented as the most crucial part of Hulk's kit, offering extreme versatility. Unlike oversimplified guides, this video advocates for strategic stunning. Examples include stunning enemy tanks to focus down healers, or stunning one healer to eliminate another. It's also effective against tank busters like Wolverine, allowing Hulk to disengage, and against highly mobile divers like Spider-Man and Iron Fist to make them vulnerable. The stun is also vital for neutralizing enemy ultimates, although players should know which ultimates are CC immune.
The Gamma Shield is highlighted for its defensive capabilities, particularly in neutralizing enemy ultimates by protecting multiple allies. Contrary to common advice, the guide suggests not using the shield immediately on a self-dive, as it gets consumed quickly. Instead, it's more effective to use the shield to protect multiple teammates during large brawls after Hulk has dived and secured a kill, significantly boosting ultimate charge and turning the tide of fights. Hulk should prioritize winnable dives without relying solely on the shield for self-preservation.
Taking down flyers is simplified: use the 'Incredible Leap' if they're within range, tackling them to the ground. If they're too high, leap closer and use 'Radioactive Lockdown' to force them down, then finish them with melee and Gamma Burst. The 'Gamma Burst' ability should be used liberally, especially in choke points or against healers, often as a follow-up to melee attacks to finish off retreating enemies.
Hulk's ultimate transforms him into a larger, stronger version with increased health and no clap cooldown, but he loses the ability to use his Gamma Shield. Common mistakes include popping the ultimate in the middle of an enemy team (leading to quick focus fire), spamming only the clap (which can be out-healed), and immediately using his signature slam move. The slam is a CC ability, not a high-damage attack, and should be used late in the ultimate, preferably in the final second, to extend CC time without wasting the powerful form. Optimal use involves activating it near teammates or in tight spaces, focusing on squishier targets with punch-clap combos, and stunning tanks early. Activating the ultimate refills health, allowing for aggressive initial engagement in normal form before transforming when low on health.
Hulk's biggest weakness is Crowd Control (CC) abilities, which can cancel his leap charge and inhibit his escape. Teams with multiple CC heroes can effectively shut down Hulk, making cautious diving essential. For Bruce Banner, the primary goal is to quickly transform into Hulk. While in Banner form, use the gamma grenade to propel yourself backward for escape (without jumping) and lob it into enemies. The gamma ray gun projectiles are slow, so lead shots significantly. Always stay near teammates as Bruce to avoid being an easy target for divers.