Summary
Highlights
Introduction to Beat00:00:00
An overview of Beat's inclusion in 'Sega versus Capcom: The Next Level'. The host highlights the use of his Jet Set Radio Future design and his classification as a fast-paced speed character.
Normal Moves and Pressure00:01:01
Detailed breakdown of Beat's control scheme and normal attacks. His standing light kick is highlighted as a standout tool for pressure due to being plus-on-block, despite his other jabs being minus.
Special Moves and Combat Mechanics00:03:45
Analysis of Beat's special moves, including the spray can bomb and the alley-oop flip. The creator critiques the flip kick for not hitting crouching opponents and discusses the utility of his break dance move in combos.
EX Moves and Supers00:06:42
Overview of the exceed moves (EX) and supers. The EX break dance is noted for being routing-dependent, while his super moves, 'Can Heat' and 'Torque Slide', are evaluated for combo potential.
Assists and Final Thoughts00:08:05
Review of Beat's two assists, the roller skater flip kick and the break dance. The creator concludes by expressing hope for future balancing and improvements to the character in this alpha project.