Mix Trick or Trash?! Post Malone Mixer Rates 20 Mix Tips

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Summary

Chris Gallen, a mixer known for his work with Post Malone, rates 20 common mix tricks and shares his unique philosophies on audio mixing, distinguishing between useful techniques and those he considers counterproductive.

Highlights

High Pass Everything and Reference Tracks
00:00:24

Chris rates 'high pass everything' as garbage (2/10), emphasizing the importance of listening to how filters affect the sound, as they can sometimes increase low end or make vocals sound tiny. He gives 'always mix with a reference track' a perfect score (10+), highlighting that a reference track for the client's desired sound is crucial, but warns against chasing the specific sound of other recordings, instead advocating for chasing the emotional memory of a recording.

Mixing in Mono and Side Chain Compression
00:01:34

Mixing in mono receives a 7/10, as Chris believes most people listen to music in mono, whether they know it or not, and it's essential for ensuring a mix translates well. Side chain compression gets a 3/10, primarily seen as a production technique that can be overused and potentially lead to issues like reducing the low end of a kick drum.

Car Checks, EQing to Key, and Vocal Tuning
00:02:23

Checking the mix in the car is a 10/10 if you're familiar with your car's sound, but a 0/10 for Chris, who doesn't drive. EQing to the key/scale of the song is dismissed as nonsense (0/10). Tuning every vocal is also a 0/10 for a mixer, as it's not their primary job and can strip away the singer's emotion if overdone.

Mixing Through Master Chain and Panning Guitars
00:02:59

Mixing through the master chain as soon as possible scores a perfect 10/10, as Chris prefers to hear the final result throughout the mixing process. Hard panning guitars left and right gets an 8/10, with a suggestion to vary panning for dynamic effect, such as tighter panning in verses and wider in choruses.

Never Boost EQ, One Reverb, and AirPods
00:03:39

'Never boost EQ, only cut' is rated 5/10, with Chris recommending trying cuts first, especially for vocals, and only boosting as a last resort. Using only one reverb for the whole mix is a definite 0/10, as multiple reverbs are needed for diverse spatial effects. Assuming a mix sounds good everywhere if it sounds good on AirPods is also a 0/10, emphasizing the need to listen on various systems, not just headphones.

Stereo Imaging Plugins and Parallel Compression
00:04:57

Stereo imaging plugins are rated 10/10 for their ability to spread sounds and create distinct spaces, especially for making mono sounds stereo. Parallel compression receives a low 1/10, as Chris finds it overused and prefers direct control over compression, often finding it creates more problems than solutions.

Mixing at Low Volumes and Session Organization
00:05:35

Mixing at low volumes is a 0/10; Chris advocates for mixing at loud volumes to feel the compression and sculpt the low end effectively. Color coding every track before starting a mix is an 8/10, highlighting the importance of session organization for an efficient and focused mixing process.

Gain Staging and Volume Automation
00:06:29

Gain staging is rated a crucial 10/10, as it underpins the entire mix, preventing reliance on limiters to compensate for poor gain structure. Volume automation on vocals also gets a 10/10, as a single vocal level or EQ setting is rarely suitable for an entire song, requiring dynamic adjustments throughout.

Starting with the Kick Drum
00:07:44

Starting every mix with the kick drum receives a 7/10. While the kick is often the first element unmuted in groove-oriented songs, Chris quickly brings in the snare, hi-hat, and bass to understand how the rhythm section interacts, as EQing the kick in isolation is not effective.

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