Summary
Highlights
The game instructs them to a 'special delivery' in 'the nest' (Section B). They encounter a terrifying monster for the first time, which attacks when Phil blinks. Phil struggles to keep his eyes open, leading to multiple deaths and restarts. They then proceed to Section C to find the generator.
After a brief break and a sponsored segment (which hilariously also relies on Phil not blinking), they enter the server room. They find more lore about 'V-3,' an autonomous, blink-reactive entity designed for 'compliance' that has gone rogue. The notes imply the 'employees' are clones, adding to the game's disturbing narrative.
They discover a safe room, where they find a chilling note from employee 142 who describes watching another clone die. News clippings hint at unethical experiments and an underground facility, deepening the mystery of their situation. They also encounter the monster again, narrowly escaping.
They finally reach the generator room, only to find multiple bodies strung up. After activating the generator, the monster appears, catching them and adding them to the collection of hanging corpses. They fall into a pit of bodies, revealing their fate as employee 157. The game ends, showing employee 158's arrival.
Dan and Phil reflect on the intense experience, praising the game's inventive blink mechanic and scary atmosphere. They discuss the game's lore, comparing it to Lovecraftian themes, and highlight the effectiveness of its short narrative. They conclude by reiterating their appreciation for the game and their sponsor.
Dan and Phil introduce their horror game session, 'Vigil,' which uses their webcam to track blinks. They realize the game's core mechanic: blinking makes the in-game character close its eyes, and enemies attack when you're not looking. This sets up a terrifying challenge for Phil, as Dan emphasizes that his blinking could lead to their in-game demise.
The game begins with a task: dispose of waste in an incinerator in Section A. Phil experiences his first jump scare from a simple box, highlighting the game's unsettling atmosphere. They discover lore notes suggesting long, solitary work and impending danger, with a warning to 'not blink' if they see 'him.'