Summary
Highlights
The game begins with a 'loner' Imposter who can choose a teammate. The first death occurs in the Medbay. Harry, playing as a 'loner' himself, tries to deduce the imposter's identity and identifies Simon as a potential imposter. Despite his accusations, the crew struggles to make a decisive vote, often skipping due to lack of concrete evidence.
Harry's constant accusations against Simon, who eventually becomes an imposter's chosen teammate, are met with skepticism and frustration from the other players. Simon's ability to 'gaslight' others and avoid votes, even when evidence points to him, becomes a recurring theme.
New roles like the 'swapper' are introduced, adding another layer of complexity. Accusations fly, and votes are often manipulated, leading to innocent players being ejected or imposters surprisingly escaping scrutiny. The swapper causes significant disruption, changing votes and further confusing the crew.
Players like Toby find themselves with neutral roles like 'Jester,' aiming to get voted out. Meanwhile, imposters develop strategies, choosing specific teammates to maximize their chances of winning. The discussion highlights the difficulty of playing as an imposter when new and unfamiliar roles are in play.
Many rounds end in chaotic fashion, often with accidental kills or crewmates losing due to various sabotage attempts like oxygen depletion. Players express frustration with the new roles and the unpredictable nature of the game, highlighting the learning curve involved.