Complete Analysis about 100+ Stats: Are They Worth It? [Amadeusz’s eFootball™ Lab Ep. 2]

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Summary

An in-depth investigation into whether boosting player abilities beyond the 100 threshold in eFootball provides actual performance benefits or if points are better spent elsewhere.

Highlights

Introduction to 100+ Stat Boosting00:00:00

The video introduces the new 104 stat cap in the v2.5 engine and questions whether allocating player points to boost core abilities like dribbling past 100 is truly necessary or effective.

Testing Dribbling at High Thresholds00:01:06

Analysis of top-speed dribbling and acceleration shows that dribbling stats above 99 offer no measurable benefit. Testing reveals that animation cycles remain identical between 99 and 104, suggesting that points are better utilized elsewhere.

Tight Possession and Turning Mechanics00:04:40

Tight possession behaves differently; while values above 99 offer little for sudden stops, they may slightly influence specific low-speed turns. Crucially, a threshold of 86 is identified as the key point for triggering superior animation modules.

Linear vs. Non-Linear Stat Benefits00:10:06

The video explains that stats tied to animation modules (like ball control and speed) have diminishing or non-linear returns after 99. Conversely, physical stats like stamina and kicking power maintain linear benefits even above 100.

Kicking Power and Conclusion00:12:27

Tests on kicking power confirm linear growth regardless of the 100-point mark. The final recommendation is to avoid prioritizing ball control stats above 99, as they do not provide cost-effective improvements compared to other attributes.

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