The Strategy Triangle

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Summary

This video explains the 'Strategy Triangle', a game design theory developed to help visualize and balance strategic options within a game. It covers core concepts, applications in asymmetric character design, and examples from the presenter's tabletop game, Spellstorm.

Highlights

Introduction to the Strategy Triangle
00:00:01

The presenter introduces the concept of the strategy triangle, a game design theory he has been developing. He explains that it's embodied in his new tabletop game, Spellstorm.

Core Concepts: Ways to Play and Counters
00:00:28

In any game, there are ways to play, which are categories for strategies like rushing, investing, or defending. A healthy game needs at least three ways to play (A, B, and C), where B counters A, and C counters B to prevent strategic stagnation. The presenter refers to the back and forth as 'the strategy dance.'

The Strategy Dance and Switching Costs
00:03:23

Good strategy games involve players dynamically switching between these strategic points (A, B, C). Switching strategies should have a cost, forcing players to weigh the decision of sticking with their current approach versus adapting to counter their opponent.

Using the Triangle for Game Design and Asymmetric Characters
00:04:12

The Strategy Triangle helps visualize the strategic meaning of game elements. For asymmetric characters, you can position characters on the sides of the triangle, making them strong in two areas, to minimize counter-picking.

Spellstorm Example and Kickstarter
00:08:41

The presenter mentions his Kickstarter for Spellstorm, a tabletop strategy game embodying the triangle idea. In Spellstorm, the triangle is mapped to fire, earth, and water elements. Each wizard in the game is good at two of the three elements, creating asymmetrical powers and strategic depth.

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