CARRY Your Team As Magneto EASILY in Marvel Rivals

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Summary

Magneto is a top-tier tank in Marvel Rivals, offering a high skill ceiling and rewarding players with good game sense. This video breaks down his kit and provides practical tips to elevate your Magneto gameplay, turning you into a difference-maker in your matches.

Highlights

Magneto's Basic Kit Overview
00:00:36

Magneto has 650 hit points and a primary fire with metal projectiles that detonate in a small AOE. He can raise a magnetic transparent shield to absorb damage and apply a temporary invulnerability shield to himself or allies. His MAG Cannon charges over time or when shields take damage, dealing increased damage and knocking targets back. His ultimate, Meteor M, launches him into the air to raise a comet that absorbs projectiles and deals massive damage upon release, but can be broken if it takes too much damage.

Saying 'No' with Metal Ball Work (Ally Shield)
00:02:00

Magneto can decline enemy attacks by applying his 'metal ball work' shield to allies. Examples include saving a healer from Psylock's ultimate, Bucky's ultimate, and Storm's ultimate, forcing enemies to retreat with no kills.

Saying 'No' with Iron Ball Work (Self Shield)
00:03:42

Magneto can use 'iron ball work' (self-shield) to shut down divers like Wolverine and Magik, rendering their attacks ineffective and forcing them to disengage.

Saying 'No' with Magnetic Curtain
00:04:34

The magnetic curtain shield is impenetrable to projectiles for a few seconds. It can be used to block abilities like Groot's ultimate, Iron Man's ultimate, and other Magneto ultimates. It's also useful for advancing in open lanes. Players should maintain controlled movement while using it to help teammates stay behind the shield.

Mastering Iron Volley (Primary Fire)
00:05:33

Magneto's primary fire, Iron Volley, deals big splash damage, but doesn't require headshots; aim for center mass. Projectiles travel 25 meters before detonating, and the explosion radius increases with travel distance. For maximum damage, maintain a 25-meter distance. Since projectiles are not hit scan, lead your shots. This attack is effective against flyers like Storm and Iron Man, and healers like Luna. Ping enemies to gauge distance in combat. For close-range combat, alternate primary fire with melee attacks for faster damage.

Effective Positioning and Shielding Teammates
00:07:41

As a frontline tank, Magneto should be taking aggro. Prioritize shielding divers like Thor, Hulk, Venom, Star-Lord, and Black Panther as they push into the enemy team. Shielding teammates twice for every one time shielding yourself is a good guideline, as you likely have a healer supporting you.

Utilizing the MAG Cannon
00:09:14

The MAG Cannon should be regularly integrated into your attack rotation. It charges rapidly by using your B-work Shields liberally. Don't hold onto it; use it to deal damage and knock enemies back, disrupting their advances. Combining primary fire with MAG Cannon shots provides faster burst damage than continuous primary fire.

Strategic Use of Magneto's Ultimate
00:10:16

Magneto's ultimate is best used to target specific squishy enemies, like duelists and healers, rather than always aiming for multi-kills. Avoid using it on tanks or against Punisher in his ultimate. Be mindful of Doctor Strange, who can block your ultimate with his shield; consider waiting for him to be out of position or eliminated.

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