The full history of SCRATCH (2003-2026)

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Summary

A comprehensive look at the evolution of the Scratch coding platform, spanning from its inception in 2003 through its major version updates and current status.

Highlights

Origins and early development (2003-2006)
00:00:16

Mitchel Resnick initiated the project in 2003 with inspiration from Logo's turtle graphics, aiming to teach coding and creativity to children. Development moved through early prototypes in 2004-2005 before beta testing began in late 2006.

Scratch 1.x series (2007-2012)
00:01:47

Publicly released in 2007, version 1.0 was initially a desktop application. Successive updates (1.1 to 1.4) introduced essential features like image importing, lists, string variables, the ask/answer block, and pen tools, culminating in a stable platform.

The Scratch 2.0 overhaul (2013)
00:05:37

Scratch 2.0 represented a massive shift, introducing an online editor, custom blocks, vector graphics, and sound editing. It also integrated social features like follower systems and studios.

Scratch 3.0 and modern era (2019-present)
00:08:27

Launched in 2019, version 3.0 brought mobile compatibility, a visual redesign, and expanded extension support. Recent updates have focused on accessibility and minor refinements, solidifying Scratch as the world's leading coding platform for children.

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