Summary
Highlights
The player encounters armored square enemies, learning to defeat them by bouncing when they are on their sides. He navigates platforming puzzles involving moving crates and using them as ramps or weights, achieving max rank on several levels.
Kindly Keen progresses through more complex levels, utilizing elements like giant hammers (or bypassing them), windmills, and spring mechanisms to reach stars and advance. He faces challenges with tricky jumps and the need for precise timing.
The player experiences a 'game over' and learns from his mistakes, strategically using crates to create bridges and platforms. He navigates through zip lines, teeter-totters, and even a Sonic-like loop-de-loop, continually striving for perfect scores.
Kindly Keen encounters the first boss, a large square man with a monocle. The boss battle involves hitting the boss six times, with the boss summoning minions and armored enemies, and requiring the player to dodge and attack strategically.
After a challenging fight, Red Ball defeats the boss, leading to a cutscene and the completion of World 1. Kindly Keen then goes back to a previous level to achieve a gold medal, ensuring all levels in World 1 are perfectly cleared, and expresses his enjoyment of the game.
The player learns the basic controls: roll left, roll right, and jump. He discovers that squishing square enemies and collecting stars contribute to the level's rank. He also learns about the health system (three hits, five lives) and the importance of avoiding water.
Kindly Keen introduces Red Ball 4, a mobile game he's playing for the first time. The game's cutscene reveals an evil square man turning all red balls and the planet into squares, tasking the player (Red Ball) with saving the world.