Revealing My Secrets to Player Building

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Summary

This video details a comprehensive guide to player building in eFootball, emphasizing personalization over chasing maximum overall ratings. It covers strategies for various positions, from defenders to strikers and goalkeepers, with practical examples and explanations of how different attributes influence gameplay.

Highlights

What NOT to Do: Stopping at 90 'Blue' Stats
00:05:08

The creator warns against aiming to get as many stats as possible to exactly 90, despite diminishing returns beyond that number. He argues that significant differences still exist between stats like 90 and 99, and prioritizing blue stats shouldn't be the main goal.

Why Generic Player Builds Don't Work
00:00:33

The creator explains why he avoids giving specific player build numbers. Player builds are highly personal, depending on individual playstyles and priorities. He prefers to teach viewers how to build players for their own style rather than dictating stats, highlighting that a build effective for one player might be detrimental for another, especially when considering a player's base stats.

What NOT to Do: Chasing Max Overall Rating
00:02:41

The video strongly advises against chasing the maximum overall rating or relying on auto-builds. Auto-builds prioritize stats the algorithm deems important for a position, which may not align with a player's actual needs. Examples with Inzaghi and Barzagli demonstrate how focusing on overall rating can lead to inefficient stat allocation and missed opportunities for customization.

General Approach: Fine-Tuning Auto Builds
00:06:01

The recommended approach is to use the auto-build as a starting point and then fine-tune it. This involves identifying areas where the auto-build is redundant (e.g., stats above 100) or where points can be reallocated to better suit personal playstyle. This is illustrated with examples like Barzagli and Tony Adams, where defensive points are reallocated to speed and acceleration.

Building Defenders and Fullbacks (CB, FB)
00:09:07

For center-backs, the video demonstrates reducing excessive defensive stats to boost speed and acceleration, considering players like Tony Adams (whose low base speed makes reallocating points to lower body more sensible). For attacking fullbacks like Batty, speed and stamina can be optimized, with a personal preference for good dribbling and passing. Defensive fullbacks can be built similarly to center-backs, with points in speed and acceleration.

Building Midfielders (DMF, CMF, AMF, WMF)
00:09:57

Defensive midfielders are categorized into defensive (anchorman/destroyer) and creative types. Examples with Rodri and Kimmich show fine-tuning defensive and aerial stats to enhance dribbling, dexterity, or passing. Central midfielders like Tonali are built to balance attack and defense, with stamina being crucial. Attacking midfielders like Isco are optimized by reallocating points from excessive dribbling to stamina or crucial passing stats.

Building Wingers (LWF, RWF)
00:14:39

For wingers like Jeremy Doku, emphasis is placed on dribbling, speed, and acceleration, often at the expense of passing or finishing. The video explains the trade-offs and highlights the impact of dribbling on overall player movement. A more balanced winger like Raphinha shows how points can be shifted from passing to enhance dribbling and other attacking attributes.

Building Strikers (CF, SS)
00:16:33

For technical, less pacey strikers like Lewandowski, the focus is on finishing, offensive awareness, ball control, and tight possession, rather than chasing high speed. For quicker strikers like Gio, speed, stamina, and kicking power are prioritized if achievable with minimal point investment. The video discusses the strategic choices involved, such as whether to invest in aerial stats for shorter strikers.

Building Goalkeepers (GK)
00:19:31

Goalkeeper stats are all considered important and work in tandem. The video breaks down GK awareness, catching, parrying, reflex, and reach. It clarifies that GK reach works with player height, while the jump stat is less crucial than often perceived, primarily affecting lob catches and crosses rather than overall reach.

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