Summary
Highlights
The video starts with the creation of 3D models of Mario and all the original 2D sprites, including animations for running, jumping, sprinting, and crouching. Mario's ability to jump and spin jump on enemies, as well as the HP system, is implemented. Super mushrooms transform Mario, and taking damage reverts him back to small Mario. A second hit results in game over.
Level 1-2 is built by converting 2D platform tiles into 3D models, which are then used in a level building tool to construct the massive base platform. The environment is created using tree assets, Mario clouds, and a sunset sky. Koopa AI is developed, including patrol paths and chase behavior. Koopas can be defeated with a spin jump, dropping their shells; Mario can kick these shells at enemies.
The Koopas' behavior is adjusted to allow players to get one-ups, reminiscent of the original game. The Koopas ignore Mario until jumped on, then panic before chasing. Following this segment, the video introduces a segment from the sponsor of the video, AG1, described as a daily health drink with 75 vitamins, minerals, and whole food ingredients for gut and immune system support.
Yoshi is created by adding more frames to the pile of models. Mario's ability to ride Yoshi is coded with Yoshi's jump attack, extra jump boost, and tongue, all functional. Yoshi can eat shells for different abilities like spitting shells or fire breathing. Eating berries grants different skills and bonus coins. Baby Yoshis are introduced with unique abilities activated after eating enemies.
Lookout Chuck, with 3 HP, is created, he is immune to Mario's jumps for a short period after each hit. Shells and Yoshi fireballs defeat it in one hit. The Chuck charges at Mario but received updates to improve its tracking. Monty Moles' movement is animated to create a pesky feel. They emerge from dens when Mario approaches. Measures are taken to prevent them from stacking on each other.
Spinning blocks are implemented to crumble. The original cave from Level 1-2 is recreated in 3D with textures, lighting, and flying blocks. Piranha Plants are made and given the ability to be walked past easily in 3D, fixed by implementing them as piranha plant spawners.
The P switch is created with coins turning into empty blocks for 10 seconds. Yoshi's Island is recreated in 3D with props placed accurately. Water, foliage, and moving elements like clouds and chimney smoke are added. To transition, the level selector is added playing animations after beating the levels.
Level 1-1 is made complete with stylized fog, colored hills, clouds, and wind effects. New enemies are added such as the blue shellis Koopa, which is a dangerous type. Rexes are implemented to be bigger and stronger than Koopas. Fire Flower lets Mario shoot fireballs out of one hand while still running an jumping.
The functionality of the message block is finally revealed. In this level, it offers the player in game hints. Launch pipes are added to shoot the player over hazardous terrain and into checkpoints. Finally, Bonsai Bills were added to fly in a straight line, requiring the implementation of a new system where Bonsai bills spawn from underneath the fog and curve onto the level.
Clapping Chuck mirrors Mario's movements. As a result, they were given the ability to strafe along a path while trying to get in between Luigi and the exit. After the player jumps on his head, he starts charging once again. Level completed.