Summary
Highlights
Jesse reacts to the sudden announcement of a Star Fox remake, based on Star Fox 64, stating his hope for visual accessibility options like crosshair customization. He criticizes Nintendo's lack of fully blind-accessible games, citing Tamagotchi Life as an example where text-to-speech is used aesthetically but not for UI narration. He expresses a strong desire for a blind-accessible Rhythm Heaven game, inspired by the indie title Bits and Bops, and speculates about a possible Zelda: Ocarina of Time remake with voice acting and orchestral music.
Jesse anticipates Global Accessibility Awareness Day (GAAD) on May 25, hoping for announcements from Apple regarding iOS accessibility and from other companies on game accessibility features. He mentions upcoming tech events like Google I/O and WWDC, and gaming events such as Summer GameFest and the accessibility showcase. He discusses changes in Xbox leadership and their potential impact on Game Pass and exclusivity, and expresses excitement for the upcoming Fable game, hoping it will be a major first-party blind-accessible title.
Jesse addresses a critical issue with Windows Magnifier, where it crashes, causes system sluggishness, and then fails to provide magnification. He shares a temporary fix involving ending the 'Microsoft Screen Magnifier' task in Task Manager and notes that Microsoft support and a Reddit thread confirm this is a widespread problem. He advises users to update Windows and graphics drivers and to submit feedback through the Windows Feedback app.
Jesse expresses gratitude to his viewers and highlights the variety of content available on his channel, organized into playlists like game videos, low vision spotlights, accessible game spotlights, 'Growing Up Illegally Sighted,' and presentations/interviews. He mentions his regular upload schedule (Monday, Wednesday, Saturday) and occasionally more frequent uploads for urgent content like Steam NextFest demos. He aims to release at least one video per week accessible to totally blind viewers.
Jesse discusses recently released and upcoming accessible games. He highlights Card World, a new game from the developers of Dice World, as very blind-accessible. He also mentions an accessible bowling game called Pixel Bowling coming soon. Regarding PC and console games, he anticipates Forza Horizon 6 having text-to-speech menu narration and a high-contrast mode, but expresses disappointment about the likely absence of blind drive assist features from Forza Motorsport. He also touches on accessibility features in the upcoming Assassin's Creed Black Flag remaster from Ubisoft.
Jesse shares his plan to try out the new Steam Controller via a reservation system designed to combat scalpers. He's also interested in an audio game console primarily for text adventure games, made in Europe, and will investigate its price. Additionally, he mentions collaborating with 'One Button Gaming' on testing accessible blind-accessible computer games and a new version of the audio platformer 'Super Liam' by LWorks.
Jesse briefly discusses the narrative game 'Mixtape,' which he is currently playing. He describes it as an experiential adventure set in the '90s with mini-games and quick-time events, but highlights that he cannot cover it on his channel due to its reliance on copyrighted music. He also shares news about the Nintendo Switch 2's price increase of $50 in September, lamenting the trend of current-generation consoles increasing in price later in their lifecycle, inverting the usual pattern of early adopters paying the highest price.