Summary
Highlights
Interactive media is a communication method where program outputs depend on user inputs, and user inputs affect program outputs. It allows people to process and share information by becoming active participants through text, graphics, video, and sound.
The purpose of interactive media is to engage users in a way non-interactive media (like traditional television and radio) cannot. Non-interactive media made consumers passive, offering no navigation beyond changing channels. This began to change with the internet.
The advent of the internet in the 1990s and technological advancements like affordable internet, computers, laptops, and smartphones transformed media, making interactive experiences accessible and convenient.
Interactive media enhances user experience by allowing manipulation of elements, something traditional media lacks. It empowers users to communicate with individuals, companies, and organizations, facilitating a free flow of ideas and information.
Interactive media serves as a powerful educational tool, encouraging students to be more active, collaborative, and in control of their learning. It has profoundly changed aspects of life such as job searching, interviews, schooling, and advertising.
Interactive media involves how people process and share information, engages users differently from non-interactive media, includes social media, VR, and apps (while TV and radio are non-interactive), arose from the internet and tech improvements like smartphones, and has diverse uses from education and networking to video games.