🔥HOW TO LEVEL & TRAIN PLAYERS PERFECTLY + TRUTH ABOUT OVR RATING | eFootball 2026 Guide / Tutorial
Summary
Highlights
Attackers can be categorized into aerial/physical or fast dribblers. Physical strikers like 'Maai' benefit from high offensive awareness, decent dribbling for ball control, and strong aerial and physical stats. Agile dribblers like 'Messi' prioritize shooting, dribbling, dexterity, and lower body strength, with an option to reach 75 physical contact for shielding while turning.
Defenders (CBs and DFs) need high defensive stats, which are crucial for AI performance and bad connections. Speed and acceleration are important but can be compensated by good positioning. Essential skills include 'Man Marking,' 'Interception,' 'Blocker,' 'Acrobatic Clearance,' and 'Sliding Tackle.' Defensive midfielders ('Destroyers' and 'Anchorman') share similarities with center backs but also require better ball control, tight possession, and low pass due to their higher position on the field and increased pressure.
Balanced midfielders (Orchestrators and Box-to-Box) possess both defensive and offensive qualities. Shooting points depend on their offensive role, while dribbling, dexterity, lower body strength, and defending are all important for ball control, evading pressure, speed, and defensive duties. Key skills include 'One-Touch Pass,' 'Through Passing,' 'Fighting Spirit,' 'Interception,' and 'Double Touch'.
Attacking midfielders require good finishing, significant dribbling stats for quick ball control and turning, and balanced dexterity and lower body strength. Defensive contributions can vary; some AMFs, like Maradona, are purely offensive, while others, like Hulit, can be built with defensive stats to regain possession. Skills should focus on offensive capabilities but can include 'Interception' if defensive stats are adequate.
Inverted side midfielders mirror wing forwards. Non-inverted side midfielders are like non-inverted wing forwards, prioritizing crossing and possibly less shooting. Defensive stats are considered if the player is naturally good at them. Attacking fullbacks generally don't need shooting points unless they are a 'Fullback Finisher.' Passing (especially for crossing) and dribbling are important, along with lower body strength for speed and stamina, while defensive stats remain crucial.
Goalkeeper stats prioritize 'Goalkeeping' for better positioning, followed by 'Reach' for saving shots, and 'Reflexes' for close-range saves. 'Parrying' and 'Catching' come next, with 'Jump' being the least important. Ensure to consider +3 manager boosts. Goalkeepers should have all specialized skills: 'Low Punt,' 'High Punt,' 'Long Throw,' and 'Penalty Saver.' 'Saving' is the recommended booster.
Every time a player levels up, they gain two progression points. These points are allocated to different attribute categories, with the first points in each category being the most efficient. An 88 proficiency manager can provide a +3 boost to stats if they reach 85 or higher, up to a maximum of 99, meaning stats at 96 will reach 99 with the boost.
The overall rating is an arbitrary number that doesn't account for gameplay mechanics, player roles, or individual playstyles. It's only displayed for the registered position, and a lower overall rating can often be a vastly superior build for a specific role, as demonstrated with the 'Turam' example where a 101-rated build was more effective than a 103-rated one due to better defensive and physical stats.
Different playstyles like 'Long Ball Counter,' 'Quick Counter,' and 'Possession' influence the importance of certain stats. For instance, defenders in 'Long Ball Counter' need less speed than in 'Quick Counter' due to a deeper defensive line. Passing stats around 80 are generally sufficient, especially with the 'Through Passing' skill, but 'Possession' playstyles benefit from more points in passing for regular passes.