Steam Controller Review: Now You're Playing with Power

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Summary

An in-depth review of Valve's new Steam Controller, focusing on its design, hardware innovations like TMR joysticks and advanced haptics, and the versatility of its trackpads and gyro aim. The review also critically examines the software experience, highlighting persistent UI bugs and questions regarding native game support.

Highlights

Introduction to the New Steam Controller
00:00:00

The original Steam Controller revolutionized PC controller support but had limitations. The new controller, while similar to the Steam Deck's input, presents significant improvements and innovations.

Ergonomics and Design Improvements
00:00:53

The new controller is less bulky, with a more conventional grip shape and better weight distribution. It's a comfortable size between the Switch 2 Pro and Dualsense. The trackpads are rotated for better placement, though their output may require adjustment.

Revolutionary Joysticks and Grip Sensing
00:01:52

Valve is a pioneer in using K-Silver TMR joysticks, which are highly durable and designed to avoid drift, a common issue in other controllers. The joysticks feature capacitive touch sensing, and grip sensing has been expanded for versatile input options, allowing for dynamic remapping of buttons.

Advanced Haptics and Rumble
00:02:56

The trackpads are smaller but offer improved response and feel. The haptics are substantially upgraded, providing instantaneous rumble, similar to the Deck OLED. Dedicated grip haptics aim to cover game rumble, but widespread PC support for these advanced haptic APIs is lacking.

Improved Back Buttons and D-Pad
00:05:04

The back buttons are effortlessly reachable and don't disrupt gyro aim, marking a significant improvement over previous iterations. The D-pad, while not perfect, is good enough for most, and can be further improved with a simple tape mod after disassembling the controller.

Battery Life and Unique Charging Solution
00:07:12

The controller boasts a significant battery life of approximately 35 hours. It charges via USB or a magnetic puck, which doubles as a 2.4Ghz radio. The puck has some quirks, such as magnetic interference with the joysticks and a warning about metallic objects.

Trackpad Versatility and Customization
00:08:43

Trackpads offer greater precision and control than analog sticks, with no dead zones or tension changes. Features like trackball emulation and custom input mappings (e.g., split-keyboard text entry, inventory grids) allow for unprecedented customization and enhanced gameplay experiences, particularly in retro games and emulators.

Gyro Aim Performance and Calibration Concerns
00:11:48

Gyro aim provides fluid, mouse-like movement for aiming. Comparisons with other controllers show strong performance, though there are reports of overzealous auto-calibration that can cause temporary drift. The new Steam Controller, despite this issue, places high in aiming tests.

Software Issues and User Interface
00:16:04

A significant drawback is the buggy and unintuitive Steam Input UI. Users experience issues like disappearing configs, incorrect controller recognition, and difficult-to-find settings. The interface is seen as a downgrade from the original Steam Input, making advanced customization a frustrating endeavor.

Conclusion: Hardware Excellence vs. Software Frustrations
00:19:31

The hardware of the new Steam Controller is excellent, offering capacitive TMR sticks, advanced haptics, strong gyro, great battery life, and low latency. However, the software remains a buggy mess, impacting the overall user experience. Despite the software issues, its unique feature set makes it a worthwhile, premium purchase for those willing to explore its capabilities.

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