GRADE 10 MAPEH Q2 WEEK 2 ARTS WEEK2 TECHNOLOGY BASED ARTS MOBILE PHONE ART, COMPUTER GENERATED

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Summary

This video lesson introduces technology-based arts, focusing on various forms such as computer/digital art, mobile phone art, computer-generated imagery (CGI), and digital photography. It also differentiates between DSLR and point-and-shoot cameras and includes interactive activities and a quiz to reinforce learning.

Highlights

Introduction to Technology-Based Arts and Protocols
00:00:31

The video begins with an introduction by Jerry Kapo de Piedra, who encourages viewers to explore technology-based arts. It then outlines protocols for the live streaming class, including respecting others, avoiding hate speech, adhering to anti-cyberbullying law, and using appropriate language.

Learning Competencies
00:01:44

This section details the competencies viewers are expected to develop, such as identifying art elements in technology-based production arts, understanding 21st-century art characteristics, recognizing artworks produced by technology from other countries and their Philippine adaptations, discussing technology as a tool for expression, and explaining the role and function of artworks by evaluating their elements and principles.

Warm-up Activity: Fact or Bluff
00:02:48

A 'Fact or Bluff' game tests knowledge about computer/digital arts, its origins, computer-generated imagery, digital single-lens cameras, and the early experimenters in digital arts. Correct answers earn an 'Art Warrior badge'.

Painting Mania Activity
00:05:57

This activity challenges viewers to identify art movements or painting styles from famous artworks like Claude Monet's 'Impression, Sunrise', Vincent van Gogh's 'The Starry Night', Salvador Dali's 'The Persistence of Memory', Pablo Picasso's 'Girl Before a Mirror', and José Joya's 'The Hills of Nikko'.

Logo Quiz
00:08:39

A 'Logo Quiz' tests knowledge of popular photo editing applications such as PhotoGrid, Adobe Photoshop, PixArt, Snapseed, and VSCO. Success in this quiz also earns an 'Art Warrior badge'.

The Impact of Technology on Arts
00:10:31

This segment discusses how technology has significantly influenced 21st-century art, from creation to distribution, highlighting the role of photo manipulation applications like Photo Grid, Adobe Photoshop, PixArt, Snapseed, and VSCO.

Computer or Digital Arts
00:11:21

Explores computer or digital art as a merger of art and technology, highlighting its origins in the early 1960s with engineers and scientists as early experimenters. It showcases examples like 'Polygon drawings' by Frieder Nake, 'Shooter or Gravel' by Georg Nees, 'Diadre' by Vera Molnár, and 'Mountain and Starlight' by Ronald Davis. It also touches on how Filipino artists adapted this trend, initially in commercial illustration and animation, eventually gaining recognition as fine art.

Mobile Phone Art
00:15:20

Discusses mobile phone art as a modern digital art form, emphasizing how mobile phones have evolved into creative devices for generating and manipulating digital artworks, photographs, and videos using various applications.

Computer-Generated Imagery (CGI)
00:17:07

Defines CGI as the use of computer graphics in art and media, including 2D or 3D animations, objects, or renderings for films, TV, video games, or simulations. It mentions software like Adobe Illustrator and CorelDraw and their scaled-down versions for mobile devices.

Digital Photography
00:18:37

Explains digital photography as a form using photo detectors to form images stored digitally. It contrasts traditional film photography with modern digital cameras and devices. The segment also differentiates between DSLR and point-and-shoot cameras based on weight, manipulation ease, image quality, depth of field, and cost.

Activity: 'Capture the Moment'
00:22:01

An activity instructing viewers to take and edit a picture using their mobile phone or camera, emphasizing tips for good photography such as location, background, lighting, and variety of shots. Criteria for grading the edited photo are also provided, focusing on creativity, principles of design, quality, and concept.

Art Pop Quiz Challenge
00:24:06

A five-item quiz challenging viewers on key concepts discussed, including mobile phone art, the meaning of DSLR, types of cameras for amateurs, digital photography, and computer art. Correct answers earn another 'Art Warrior badge'.

Assignment and Summary
00:27:56

The video concludes with an assignment to research video games, digital painting, and imaging videos, and to download the 'Draw your game' app. It provides a summary of the main definitions of digital art, mobile phone art, CGI, and digital photography, ending with an encouraging message about creativity.

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