Summary
Highlights
Bratishkin begins his first Minecraft playthrough with maximum graphics and a mod that introduces new game conditions, inspired by Alexander Gvinsky. He immediately finds a blacksmith's shop, deciding to turn it into his base to avoid building a house.
The first choice is between eggs teleporting him like Ender Pearls or immunity to fire damage and no animation in exchange for frogs trying to eat him. He chooses the latter. Immediately, he faces issues with RTX shaders not working and then encounters problems with the game's transparency, realizing it's a mod condition, not a shader issue.
A crucial negative condition is imposed: he cannot use crafting tables, making basic progression incredibly hard. However, a positive condition appears: all ore drops diamonds, offering a glimmer of hope amidst the crafting restriction. He tries to work around the crafting table limitation by relying on random drops and finding items.
He experiences a 'dwarf' condition, making his character small. Another choice allows him to use an archer's table, which he hopes might help with crafting. He struggles with inventory management and food, unable to eat meat due to a condition and having difficulty planting potatoes without a bucket.
Further negative effects include inverted controls, constant shader changes, and an inability to place blocks on all sides. He's often blinded by the sun or cannot see properly due to transparency issues, making navigation and survival difficult. He manages to remove the 'allergy to flowers' debuff, but the crafting table restriction remains.
Bratishkin becomes increasingly frustrated with the mod's mechanics, calling it 'clumsy' and commenting on its difficulty. He laments the inability to use a crafting table and questions the practicality of many of the choices. He realizes the mod is more frustrating than fun, and considers deleting it and playing a different one.