Summary
Highlights
The previous version's events saw the Trailblazer bringing hope to Amphoreus. Version 3.6 focuses on Evernight's attempts to save Amphoreus with her own ideas, which clash with the Astral Express's plans. Dan Heng expresses his desire to return to Amphoreus to help, despite the risks and time dilation within the world.
The program introduces a new formidable enemy, the Ichor Memosprite: Judge of Oblivion, a twisted monster born from the Garden of Recollection's life forms and Destruction's golden blood. This monster can launch multiple single-target attacks and its Toughness is reduced when attacking a shielded target, indicating the importance of characters providing shields.
Players will explore a nameless Titan's tomb in Amphoreus, uncovering unknown pasts and revealing the Path of Remembrance's entanglement with the world. It is revealed that Evernight is March 7th's forgotten past, emerging to protect March's future, and her formidable powers likely stem from this mysterious origin. Memokeepers from the Garden of Recollection are shown to be wary of Evernight due to her actions against their schemes.
Evernight's combat style centers around memosprites, particularly her jellyfish companion 'Evey.' She can increase memosprite CRIT DMG, accumulate 'Memoria' to boost jellyfish damage and trigger powerful attacks, and enters an enhanced 'Darkest Riddle' state with increased damage and Memoria gain after using her Ultimate. Her umbrella serves as a weapon, dragging enemies into the 'evernight'.
Dan Heng gains a new form, Permansor Terrae, by embracing the Earth Coreflame and securing the Azure Dragon's power. His new abilities focus on defense and protection: he designates an ally as a 'Bondmate,' summons 'Souldragon' for them, and provides stackable Shields to all allies. His Ultimate enhances 'Souldragon' to launch follow-up attacks and provide more shields.
The Version 3.6 Warp Event banners are announced, featuring Evernight and her Light Cone in the first half, and Dan Heng • Permansor Terrae and his Light Cone in the second half. Returning characters and Light Cones are also mentioned. Additionally, a new animated short about Dan Heng and a Myriad Celestia short about March 7th are teased.
Dan Heng shares a heartfelt message about the meaning of trailblazing and protecting companions. The program then shifts to new in-game events. 'Training Dromas' is introduced, where players raise a baby dromas by scheduling activities and managing its growth. New variations of existing events are also announced, including 'Double Seals' for 'Seal Slammers' and 'Best of the Flock' for 'Origami Bird Clash'.
A new combat event, 'Try-Not-to-Laugh Challenge,' is presented, where characters become 'Comedians' and activate 'Surprise Gifts' from a 'Surprise Box' for combat assistance. A new high-difficulty challenge, 'Anomaly Arbitration,' is introduced, requiring three separate teams and offering new rewards like the 'Interference Key' for relic re-rolls. System optimizations include a Main Story Replay function and a Journey Highlights function for quick event overview.
A collaboration between Honkai: Star Rail and 8BitDo for an Evernight-themed controller with in-game rewards is announced. The program concludes with thanks from the hosts and a teaser for a new large-scale permanent game mode, 'Currency Wars,' coming in Version 3.7, which will feature 10-person teams and expanded character combos.
The special program for Honkai: Star Rail Version 3.6, "Back to Earth in Evernight," is introduced by host Owlbert, joined by Astral Express passengers Himeko, Dan Heng, and Sunday. They set the stage for the new update, which continues the story in Amphoreus and introduces significant character developments.