Hidden MMR Is Ruining Leagues Ranked Gaming Experience

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Summary

This video argues that hidden MMR (Matchmaking Rating) in League of Legends ranked play is detrimental. The creator explains how the system places players in lower ranks despite matching them with higher-skilled opponents, creating a frustrating experience. The video uses several personal game examples to illustrate these points and questions the fairness and logic of the current system, particularly regarding smurfing and perceived progression.

Highlights

Introduction to the Problem with Hidden MMR
00:00:00

The video challenges the existence of hidden MMR in ranked gameplay, arguing it's unnecessary and flawed. The speaker, despite admitting to playing few ranked games, believes that after placement matches, players should be accurately ranked according to their skill, without a hidden system manipulating initial placements. He critiques the idea that hidden MMR provides fair matches, especially in the context of initial placements.

First Placement Game: The Malphite Support Experience
00:00:54

The speaker recounts his first placement game playing Malphite support. Despite playing in a match with high gold and low platinum ranked players, he was placed in Silver II after a loss. He questions why, if the hidden MMR system evaluates him at a higher level, he was placed so low, suggesting the system is not accurately reflecting skill or match quality.

Second Placement Game: The Lux Mid Experience
00:02:48

In his second game, playing Lux mid, the speaker had a dominant performance, securing multiple kills and objectives, leading to an easy win. Despite this clear victory and strong individual play in a game that still featured high gold/low platinum players, his visible rank remained low. This further highlights the discrepancy between his in-game performance/opponent MMR and his actual displayed rank.

Hidden MMR and Smurfing Prevention
00:05:09

The video addresses the claim that hidden MMR prevents smurfing. The speaker argues that while it might prevent a high-skilled player from instantly dominating lower ranks, it does so by artificially placing them lower and making them play against higher-ranked opponents. He suggests a simpler solution: accurately placing players from the start. He also points out that the system can be easily manipulated by experienced players through initial leveling.

The Illusion of Progression and Systemic Flaws
00:06:34

The speaker contends that the hidden MMR system intentionally places players at a lower rank and matches them against higher-ranked opponents to create an illusion of progression as they climb. He believes that players should be placed closer to their true skill level after placements and play against opponents of their displayed rank. He uses an example from his fourth game, noting a Master-level player significantly dropped to Gold I, suggesting account buying or another systemic issue.

Conclusion and Call for Discussion
00:07:53

After his fifth placement game, the speaker concludes by inviting viewers to discuss whether the ranked system should place them higher based on their hidden MMR and if they should consistently play against opponents of their displayed rank. He reiterates his frustration with the current system's inconsistencies and the perception of artificial progression.

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