Summary
Highlights
The Foundation of Player Movement00:01:22
Every position on the pitch has a natural, basic behavior. When a player's assigned playstyle is incompatible with their position, the playstyle becomes inactive and the player defaults to these basic positional duties.
Understanding 'Basic' Playstyles00:03:49
The 'basic' label means no specific playstyle is influencing that phase of play. This allows players to function solely based on the requirements of the position they occupy, providing more predictable movement in certain tactical setups.
Fluid Formation and Custom Control00:05:10
Players can now toggle playstyles off for the entire team or specific phases. This provides control over defensive stability, such as turning off aggressive 'destroyer' behaviors when defending, while keeping offensive playstyles active during attacks.
Separating Attacking and Defensive Identities00:07:57
Konami has introduced split attacking and defensive identities. A player can now have a specific attacking role (like Fox in the Box) that deactivates if they are moved out of position, while their defensive identity (like Attacking Outlet) remains active regardless of where they play.