Summary
Highlights
The user manages to destroy one of the viruses, leading to a reduction to 3 days and the error expressing anger. The 'error' warns about a 'second phase' if the user clicks the power button again. This leads to the 'error' entering 'Phase Two' and setting the time to 24 hours.
The time continues to drop rapidly to 60, 45, 35, 30, 25, 20, and 15 minutes, with the error sending more powerful viruses and reacting to the user moving the room, destroying viruses, and touching the power button. The 'error' warns about deleting the system.
The time is reduced to 22, 20, and then instantly to a lower, unspecified amount due to the user putting the PC to sleep and destroying more viruses. The 'error' then sends a virus that deletes system files, preventing the PC from opening anything or shutting down, and sets the time to 12 hours.
The 'error' character is introduced, stating it's 'time for the error.' It initially gives the user nine months, but the user immediately tries to cut its speech, leading to the first time reduction and the 'error' threatening the user.
The 'error' continually reduces the time from nine months to 7.5, then 5, 4, 3.5, 3, 2.5, and 1.5 months as the user keeps trying to shut down the PC or other actions the error dislikes. The error also threatens to send viruses.
The 'error' sends its first virus, preventing the PC from shutting down and setting the time to 30 days, announcing the start of 'Phase One.' It repeatedly warns the user not to leave the room (implying interaction with the computer).
The time heavily decreases to 25, 18, 14, 11, 8, and 5 days, triggered by the user restarting the PC, glitching the screen, crashing the screen, insulting the error, and breaking the internet. The error emphasizes that the user cannot shut down the PC.
The 'error' gives a 'last chance' with 5 minutes remaining, warning that touching the power button again will be the end. The time expires, and the 'error' states that the user's PC is infected and reset, with permanent viruses unless nothing is done for a while.
The 'error' introduces a 'strike' system, repeatedly reducing the number of chances from 9 down to 1 due to the user's actions like deleting the error, throwing the PC, and insulting it. Eventually, the 'error' declares 'game over' and reveals a 15-digit code that the user must find to exit the error. In a twist, the user somehow gets the code, surprising the 'error' which then tries to initiate self-deletion.