How to ACTUALLY make your First Comic?

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Summary

This video emphasizes the importance of making your first comic, or any project, by starting small and overcoming common creative hurdles. It advises against tackling large projects initially and instead focuses on completing a "shitty version" within a strict time limit to create an MVP (Minimum Viable Product). This method helps creators combat self-doubt, perfectionism, and procrastination, allowing them to finish a project and learn from the experience, regardless of their current skill level.

Highlights

The Wrong Way to Start Your First Comic
00:00:00

The video opens by advising against attempting a massive, multi-volume comic project as a first endeavor. This is likened to climbing Mount Everest without any prior hiking experience, highlighting that such an approach often leads to failure and frustration.

The Right Approach: Start Small and Set a Timer
00:00:21

To successfully create your first comic, the video suggests gathering all necessary supplies and then setting a timer for a short duration, such as five hours. The goal is to produce a small, 5-10 page, "shitty" version of your comic. The emphasis is on completion, not perfection, within the given timeframe, adjusting pace as needed.

Understanding the MVP (Minimum Viable Product)
00:01:27

Completing a comic within the time limit results in an MVP – a raw, simple, but complete first draft. The quality of this MVP will vary based on individual skill levels, but the critical achievement is overcoming the biggest challenge: finishing something. This initial draft helps creators bypass common obstacles like self-doubt, perfectionism, and overthinking.

Why a Time Limit is Crucial
00:01:59

The time limit is essential because it prevents creators from getting sidetracked by common resistances such as self-doubt, research paralysis, and perfectionism. It enforces a disciplined deadline, pushing individuals to create the most honest version of their art and ultimately crossing the biggest hurdle: starting and finishing a project.

Focus on Finishing, Not Just Skill
00:02:43

The video emphasizes that the "how-to" details of drawing, paneling, or storytelling are secondary to the act of finishing the project. It encourages creators to use whatever skills they possess, even if it's just stick figures, to complete their first comic. The ultimate goal is to make a version and then incrementally improve upon it, recognizing that continuous satisfaction with one's skill level is an elusive goal for starting a dream project.

Documenting the Journey and Future Content
00:03:31

The creator announces a series documenting his own journey of making his first comic book, which will be a collection of short comics. He plans to share his project and the process of making comics in upcoming episodes, acknowledging his own nervousness about the endeavor but committing to documenting the experience.

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