Summary
Highlights
This video introduces a Fallout: New Vegas character build called the 'NCR Insurgent.' This character is designed for offensive combat, focusing on critical strikes with assault rifles and crafting deadly explosives. The insurgent is an idealist who believes in tearing down corrupt power structures, considering himself neither an anarchist nor responsible for the chaos he creates.
The insurgent grew up in a farming community and enlisted in the NCR military, becoming a scout. His hometown was destroyed due to NCR negligence, leading him to resign and become a courier. Discovering the truth about his town's destruction fueled his rage, and after a near-death experience with Benny, he decides to avenge himself and fight against corruption.
The early game involves tracking Benny, gathering intelligence on factions, and setting up a home base in Novac. The insurgent uses this time to spy on the NCR, Caesar's Legion, and Mr. House. After encountering Yes Man and realizing Mr. House can be killed, he flees the immediate conflict, taking work as a guard for the Happy Trails Caravan.
The 'Honest Hearts' DLC is crucial for the insurgent's development. His time in Zion with Joshua Graham, the Burned Man, transforms him from a passive observer into an active agent of freedom. Graham's philosophy and actions inspire the insurgent to embrace his role in fighting tyrants, interpreting scripture to justify his violent path against oppression.
Upon returning from Zion, the insurgent plans to acquire serious firepower by wooing the Boomers at Nellis Air Force Base and upgrading his robot army via Yes Man after killing Mr. House. His allies will include Yes Man, the Powder Gangers, the Great Khans, Freeside, and the Boomers, while his enemies are the Legion, Brotherhood of Steel, Fiends, and eventually, the NCR.
The insurgent will leave the NCR for last to avoid travel difficulties. He engages in sabotage and spying against the NCR until the endgame, where he facilitates the withdrawal of both the Legion and NCR, aiming for an independent Vegas. However, his actions leave a chaotic city, and he ultimately leaves Vegas for Utah, seeking peace with the tribes of Zion, highlighting the flaw in his short-sighted idealism.
Recommended companions are Raul Tejada (for weapon decay reduction) and ED-E (for portable workbench and weapon repair). The insurgent's gear includes Joshua Graham's armor, the rebreather, and a bandana for a perception boost. His primary weapon is the Bozar, a unique assault rifle known for its high fire rate and versatility, complemented by self-crafted explosives like gas bombs and tin can grenades.
The insurgent starts with a balanced SPECIAL spread: Strength 6, Perception 6, Endurance 6, Charisma 3, Intelligence 6, Agility 6, Luck 7. Recommended traits are 'Skilled' (for +5 to all skills at a cost of 10% XP) and 'Built to Destroy' (for +3% crit chance with 15% faster weapon decay). Tagged skills are Repair, Explosives, and Guns to quickly access important perks.
New Vegas requires careful planning for perk allocation. The guide provides a list of essential perks, emphasizing early investment in Explosives, Repair, and Guns. General improvements focus on explosives, two-handed rifles, and critical hits. Beyond level 30, focus shifts to capping SPECIAL stats like Luck, Perception, and Endurance for survivability. Stealth and Barter are also recommended for extra points.
Role-playing the NCR Insurgent offers a unique perspective on Fallout: New Vegas, exploring themes of humanity's flaws, morality, and governance. The game's narrative complexity allows for exploration of different political ideologies without clear 'best' paths. The insurgent's extreme beliefs lead to unintended consequences, forcing the player to critically evaluate the impact of their actions on the Mojave Wasteland.