Devlog Week 12: Bubsy 4D Victim

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Summary

A weekly update log detailing progress in music composition, 3D character modeling in Maya, and game development updates in GDAU, alongside some personal gaming experiences.

Highlights

3D Modeling in Maya00:02:49

Focus turned to cave animation and character design for Gravitar. The creator showcases their armor modeling process and a time-saving technique using the 'duplicate special' feature to mirror limbs in Maya.

Game Development Updates00:04:53

The GDAU update includes implementing attack hitboxes, enemy patrol paths, boss character integration, and death animations. The creator also spent significant time debugging mechanics like knockback, health systems, and UI death screens.

Introduction and Gaming Update00:00:00

The creator opens the week with reflections on playing the game Eternal Egg on the Steam Deck, noting its high-momentum gameplay and criticizing the lack of a proper tutorial for new players.

Music Composition Progress00:02:05

Work on the musical score for the projects was slow this week. Because the creator felt the current melody was not strong enough, they opted to restart the composition process.

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Devlog Week 12: Bubsy 4D Victim | Shorty